🔗 Share this article Tetris Couldn't Triumph at This Gaming Ceremony — An Additional Classification Could Fix That Whenever a significant honors show draws close, you'll find an outcry for introducing of new categories to acknowledge overlooked contributions and satisfy the hearts of fans with niche passions. My colleague has already made advocating for terror-themed awards. It would be amazing. The same goes for board games, this being a passionate advocate's mission. Yet I need to apologize in advance for pushing forward just as with other single-minded supporters, I have a cast-iron argument supporting my request stands as crucial above others. This is the request: It's essential to create a category for puzzle games. Categorizing Game Types Categorizing art by genre isn't exact; it’s very subjective, and typically generate discussions concluding with vague boundaries. There’s a reason movie academies avoid this approach. However, it represents an essential concession for the industry of interactive entertainment, showing incredible range they barely qualify a single creative category. For comprehensive acknowledgment of achievement in video games to gain proper attention, and to ensure all game types to compete fairly, specific award classifications remain vital. Present Award Structure Prominent interactive entertainment events presently include award types recognizing Action, Adventure-action titles, Role-Playing, Combat games, Sim/Strategy, and Sports/Racing games. Between them, these classifications effectively encompass a lot of ground, making space possible for numerous titles. This doesn't apply to puzzle games. There’s simply nowhere to put them. Examine these examples from recent excellent titles, all very different: structural challenges in a particular game, fast-paced pattern recognition in a different title, thought-provoking social scenarios of a third title. What category would fit them between these six categories? Nowhere, that’s where. Recognition Challenges Numerous examples exist of brilliant puzzle games launched regularly without proper recognition at major award shows, unless they happen to qualify classification types such as Handheld titles, Virtual reality experiences, or the intensely contested independent game categories. An iconic brain-teaser wasn’t nominated for anything in 2014 Another creative title missed out during that ceremony Well-received sorting experience received no acknowledgment recently Limited numbers of puzzle games barely qualified for small studio or handheld classifications Importance of Logic Titles These are often compact experiences, yet the craft in brain-teasers holds tremendous importance. Famous handheld logic titles stand as most popular titles globally and have been for an extended period. The famous puzzle experience challenges famous sandbox experiences for the title of most purchased experience; it additionally competes as greatest title ever. Logic titles represent cornerstones for gaming as medium, and they are in conversation across multiple categories. Proposal and Rationale Puzzle games wouldn’t have this problem. One could readily select a field of five engaging, different, qualified experiences annually without trouble — perhaps, with difficulty, because you’d have to leave numerous deserving experiences. And to reiterate, these represent titles that otherwise have no home at major gaming awards. Puzzle game makers operate at the challenging frontier of video game design, producing among most fundamental forms within interactive entertainment. Comparable to movie stunt professionals, they merit acknowledgment. Let’s not keep them waiting decades.